2001-2002 RULES
CLASS DIVISIONS
1. Drivers may only enter in one division, no machine
driver movement between divisions during the event.
Snocross District Circuit Classes:
1. Pro Classes - Pro class racers must be at least 16 years of age.
a. Pro Open up to 800cc Modified Machines
b. Pro Stock up to 600cc LC Stock Machines
2. Semi-Pro Classes
a. Semi-Pro Open up to 800cc LC Modified Machines
b. Semi-Pro 600 up to 600cc LC Stock Machines
c. Semi-Pro 440 up to 440cc LC Stock Machines
3. Sport
a. Sport Open up to 800cc LC Modified Machines
b. Sport 600 up to 600cc LC Stock Machines
c. Sport 500 up to 500cc LC Stock Machines
d. Sport Fan Fan Cooled Stock Machines
4. Beginner
a. Beginner Open up to 800cc LC Modified Machines
b. Beginner 600 up to 600cc LC Stock Machines
c. Beginner 500 up to 500cc LC Stock Machines
d. Beginner Fan Fan Cooled Stock Machines
5. Speciality
a. Womens up to 700cc LC Stock Machines
b. Masters up to 700cc LC Stock Machines Age 40+
c. Veterans up to 700cc LC Stock Machines Age 35+
d. Seniors up to 700cc Stock Machines Age 30+
6. Junior
a. Junior 16-17 up to 440cc LC or Fan Machines Age 16-17
b. Junior 14-15 up to 440cc Fan Cooled Machines Age 14-15
c. Junior 10-13 up to 440cc Fan Cooled Machines Age 10-13
d. Junior 8-12 Four Stroke Age 8-12 (up to 125cc stock machines)
e. Junior 6-12 Four Stroke Age 6-12 (up to 125cc
improved stock machines)
f. Junior 4-7 Four Stroke Age 4-7 (up to 125cc stock machines)
**Before advancing to the Pro classes, a driver must be at least 16 years of age and have qualified thought the advancement procedure.
DRIVERS UNDER 18 YEARS OF AGE
1. Are required to have JR Consent waiver on file in the WSA office before they will be
allowed to compete.
2. Are required to have a parent at every race event they attend to sign the minor waiver
form on site. No Exceptions!
DRIVERS UNDER 14 YEARS OF AGE
1. Are only allowed to run in the Junior class for their age group. No Exceptions!
PRACTICE LAPS
There will be approximately a one hour open practice session (hot laps) on each race day
dependent on snow conditions. Refer to the two day race schedule for times. Drivers should
report to the staging area to run practice laps. Drivers will be directed to the track by
Race Officials for a two (2) lap run. You may line up for additional two (2) lap
practice runs as time permits. Length of practice session will be determined by amount of
time available at each event. Race Director has the power to change or modify practice
at any time.
GENERAL REGULATIONS
INJURED DRIVERS/DAMAGED MACHINE
1. The number of competitors that can be safely on the course at any one time will be
determined by the Race Director.
2. PASSING - A driver must always be prepared for another snowmobile to pass and must
therefore be on the lookout for other snowmobiles approaching from behind. Drivers will
not hinder or obstruct an overtaking vehicle. A slower driver is to move over for the
passing snowmobile.
3. DRIVER'S RESPONSIBILITY - It is the driver's responsibility to inform the nearest race
official of any injured drivers on the race course.
4. An injured or otherwise incapacitated driver or damaged sled shall be prohibited from
racing with exception that if in the Race Directors judgment the driver or sled is
determined not to be a danger to driver's self, any other competitor, the Race Director's
self. The Race Directors decisions is final.
DRIVER AND MACHINE
1. A driver and his snowmobile chassis and motor shall be considered a unit and once the
class has begun, neither will be substituted. If a driver qualified on a snowmobile, both
must be in the same final event of the class and/or event.
RACE RESTART PROCEDURE
1. The Race Director may have a restart at his discretion. Race Director's decision is
final.
2. In the event of an accident involving one (1) or more machines, the Tech Director may
at his sole discretion rule said machine(s) mechanically unsafe to participate in the
restart. The machine(s) must be fully safety inspected and approved by the Race/Tech
Director before further competition will be permitted.
3. All machines will be stopped under the red flag. The Flagman will notify drivers when
to move machines and he will have them proceed slowly to the point of restart. Any sled
causing the stop of a race and a subsequent restart, or any sled unable to immediately
return to the starting line will be placed to the rear of the restart sequence.
4. The restart position of the machines reverts back to the last officially counted lap.
If only one (1) lap, or less, has been raced, the restart will be the same as the
beginning of the race.
5. The machines involved in the restart after more than one (1) lap has been raced, will
be restarted by a staggered start. Drivers will be on the starting line within two (2)
minutes in the case of a restart.
6. A driver may raise his hand if there is an equipment problem on the start line. The
starter will wait a maximum of two (2) minutes for the driver to correct the problem.
7. If a driver is the cause of a red flag restart, he will report immediately to the on
site ambulance and not be allowed to restart the race that was red flagged. If the
start area does not allow for space for all drivers to fit side by side on the start line,
the lowest qualifying drivers will be required to start from a second row.
FLAG DEFINITIONS
The green flag is lifted to start the race. A driver MUST pay close attention to the flags
as they will be displayed throughout the entire race. Green Flag Course is clear and race
is in progress
Yellow Flag
NO PASSING allowed in any yellow flag zone (the area from the yellow flag to the
end of the incident). That means yellow flags will now be COMMAND flags as well as
informational. If a corner worker is displaying a stationary yellow (non-waving) flag, it
means there is an incident ahead, there may be some track blockage, slow down and observe
caution and, most importantly, DO NOT PASS until you are clear of the incident and
therefore through the yellow flag zone. If the yellow flag displayed is waving, it means
there is an incident ahead, there IS track blockage, reduce your speed considerably and
observe extreme caution and, again, DO NOT PASS until you have passed the incident. If a
yellow flag is displayed, whether waving or stationary, on a jump, slow down enough to
"roll over" the jump. Any driver caught jumping a
single or double jump will be disqualified. NO passes under a yellow flag
will be tolerated, and that includes waving a competitor past. Should a racer wave you
past in the yellow flag zone, DO NOT pass the racer until you are clear of the incident.
If you do, you WILL be black flagged, as you will be ANY time you pass another racer in
the yellow flag zone. Additionally, should a competitor follow the above procedure and
slow down as required in the yellow flag zone, and you sense an opportunity to continue at
or near unabated speed and make up considerable ground, even if you don't execute a pass,
you WILL be penalized via a stop-and-go penalty.
Red Flag
Race will stop immediately! regardless of your position on the track. Slow and stop with
caution, drivers behind you may not have seen the red flag. Restart position of the
drivers reverts back to the last officially counted lap. No work may be performed on the
machines without a race officials permission, raising the hood will be considered a
violation of this rule and the offending driver will be lined up at the rear of the field.
Black Flag
A furled black flag signifies a warning for either equipment failure or for driver
conduct.A furled black flag (the black flag is wrapped around the stick) pointed at you is
a warning to stop whatever activity has caught the eye of the officials. Should you not
cease the offending activity, you WILL promptly be displayed an open black flag. An
important note regarding an open black flag. The displaying of this flag is NOT an
immediate disqualification. It is a penalty flag, and might only require a stop-and-go
penalty, or the like. So, do NOT simply leave the track if you receive an open black flag.
Should you receive an open black flag, continue your lap, then carefully slowdown and stop
at the start/ finish line. At all times, keep your eyes on the head flagman, as he may
simply slow you down until, for instance, the competitor you passed in a yellow zone, or
passed with too much contact, etc., goes by. Then he will wave you back up to speed. The
penalty, if the infraction is adjudged to be more serious, may be a
"stop-and-go." Always, of course, rejoin the action in a safe, observant manner.
Only in the most extreme cases, the flagman may hold you until the entire field has passed
(perhaps for cutting the course, etc.), or may inform you that you have been disqualified.
In that event, again, please safely exit the race course and report back to your paddock
or staging area.
Blue Flag
Passing flag will be displayed to machines being lapped.
White Flag
Drivers have started their last lap.
Checkered Flag
Race is complete, whooo-hooo you finished! Proceed immediately to the tech area. You may
be required to stop for post race tech inspection.
In the event that you disagree with the decision of the officials regarding a black flag penalty, please be advised that all such calls will be made solely at the discretion of the race director, after he has gathered any and all necessary information. Should you disagree, regardless of how strongly you disagree, you must, MUST, present your case directly, and ONLY, to the race director, and in an appropriate manner. You must NOT engage or accost any trackside official regarding any call made. To do so will be grounds for IMMEDIATE DISQUALIFICATION. Furthermore, any abusive volume or language directed at ANY WSA official, will be grounds for IMMEDIATE DISQUALIFICATION. This is a professional series, and we expect ALL involved to act accordingly. Your argument, when presented in an appropriate manner, will be duly considered and, should your protest have merit, the decision of the officials could be reconsidered.